Cyber Solstice was the second project to come out of EverFire Studios. Like Battle Gnomes, it was developed as part of a quick-dev team spun off from Forever Interactive to target the mobile market.
CS was a retro-style on-rail shooter set in a dystopian city overrun by an oppressive AI.
It was released to the Ouya platform in October of 2013.
As an early partner with Ouya, Forever Interactive and EverFire Studios were given a chance to demo the game at the Ouya booth at GDC in 2013.
I designed the promotional material for this event as well as many of the in-game assets.
Utilizing existing game art, collateral design was thematically integrated with the game by evoking a retro-futuristic layout.
Additional rendering and compositing was completed by myself for the project.